home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Earth & Beyond
/
Earth and Beyond (EA Games)(Disc 1).ISO
/
ENBData.cab
/
_DD815F25FD3E4E7E9A38274B790FCA85
< prev
next >
Wrap
Text File
|
2002-07-30
|
4KB
|
303 lines
////////////////////////////////////
// PERSONALITY HEADER INFORMATION //
////////////////////////////////////
[HEADER]
Label = Calm Male Personality
Desc = Male Personality that is calm and collected
Gender = 0
FigetDelay = 50
SpeechDelay = 1
BlinkDelay = 30
//////////////////////////////////
// MOOD DEFINITIONS STARTS HERE //
//////////////////////////////////
[MOOD-0]
MoodName = normal
MoodNumber = 0
[MOOD-1]
MoodName = angry
MoodNumber = 1
[MOOD-2]
MoodName = happy
MoodNumber = 2
[MOOD-3]
MoodName = puzzled
MoodNumber = 3
////////////////////////////////////
// BODY ANIM DATABASE STARTS HERE //
////////////////////////////////////
[BANIM-0]
Tag = agree
AnimNumber = 1
[BANIM-1]
Tag = navigate
AnimNumber = 2
[BANIM-2]
Tag = threaten
AnimNumber = 3
[BANIM-3]
Tag = boom
AnimNumber = 4
[BANIM-4]
Tag = bored1
AnimNumber = 5
[BANIM-5]
Tag = bored2
AnimNumber = 6
[BANIM-6]
Tag = bored3
AnimNumber = 7
[BANIM-7]
Tag = bored
AnimNumber = 8
[BANIM-8]
Tag = clap
AnimNumber = 9
[BANIM-9]
Tag = crash
AnimNumber = 10
[BANIM-10]
Tag = crazy
AnimNumber = 11
[BANIM-11]
Tag = no
AnimNumber = 12
[BANIM-12]
Tag = noway
AnimNumber = 13
[BANIM-13]
Tag = disagree
AnimNumber = 14
[BANIM-14]
Tag = give
AnimNumber = 15
[BANIM-15]
Tag = take
AnimNumber = 16
[BANIM-16]
Tag = yeah
AnimNumber = 17
[BANIM-17]
Tag = celebrate
AnimNumber = 18
[BANIM-18]
Tag = hungry
AnimNumber = 19
[BANIM-19]
Tag = breathe1
AnimNumber = 20
[BANIM-20]
Tag = breathe2
AnimNumber = 21
[BANIM-21]
Tag = bored4
AnimNumber = 22
[BANIM-22]
Tag = breathe3
AnimNumber = 23
[BANIM-23]
Tag = breathe4
AnimNumber = 24
[BANIM-24]
Tag = chuckle
AnimNumber = 25
[BANIM-25]
Tag = laugh
AnimNumber = 26
[BANIM-26]
Tag = guffaw
AnimNumber = 27
[BANIM-27]
Tag = unsure
AnimNumber = 28
[BANIM-28]
Tag = phone
AnimNumber = 29
[BANIM-29]
Tag = self
AnimNumber = 30
[BANIM-30]
Tag = point
AnimNumber = 31
[BANIM-31]
Tag = rude
AnimNumber = 32
[BANIM-32]
Tag = handwave
AnimNumber = 33
[BANIM-33]
Tag = panic
AnimNumber = 34
[BANIM-34]
Tag = shrug
AnimNumber = 35
[BANIM-35]
Tag = sick
AnimNumber = 36
[BANIM-36]
Tag = sleep
AnimNumber = 37
[BANIM-37]
Tag = smash
AnimNumber = 38
[BANIM-38]
Tag = shocked
AnimNumber = 39
[BANIM-39]
Tag = shoot
AnimNumber = 40
[BANIM-40]
Tag = talk1
AnimNumber = 41
[BANIM-41]
Tag = talk2
AnimNumber = 42
[BANIM-42]
Tag = talk3
AnimNumber = 43
[BANIM-43]
Tag = talk4
AnimNumber = 44
[BANIM-44]
Tag = talk5
AnimNumber = 45
[BANIM-45]
Tag = bow
AnimNumber = 46
[BANIM-46]
Tag = thumbs
AnimNumber = 47
[BANIM-47]
Tag = walk_forward
AnimNumber = 48
[BANIM-48]
Tag = run_forward
AnimNumber = 49
[BANIM-49]
Tag = walk_backward
AnimNumber = 50
[BANIM-50]
Tag = stand_still
AnimNumber = 51
[BANIM-51]
Tag = unused
AnimNumber = 52
[BANIM-52]
Tag = sit_down
AnimNumber = 53
[BANIM-53]
Tag = stand_up
AnimNumber = 54
[BANIM-54]
Tag = sit_talk1
AnimNumber = 55
[BANIM-55]
Tag = sit_talk2
AnimNumber = 56
[BANIM-56]
Tag = sit_talk3
AnimNumber = 57
[BANIM-57]
Tag = sit_talk4
AnimNumber = 58
[BANIM-58]
Tag = sit_talk5
AnimNumber = 59
[BANIM-59]
Tag = sit_breathe
AnimNumber = 60
[BANIM-60]
Tag = yes
AnimNumber = 1
[BANIM-61]
Tag = woot
AnimNumber = 18
[BANIM-62]
Tag = idle_talk1
AnimNumber = 71
[BANIM-63]
Tag = idle_talk2
AnimNumber = 72
[BANIM-64]
Tag = idle_talk3
AnimNumber = 73
[BANIM-65]
Tag = idle_talk4
AnimNumber = 74
[BANIM-66]
Tag = idle_talk5
AnimNumber = 75